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1. An eyact is an identifiable entity with some characteristics and behaviour
2.
3. Real world objects encapsulate
and
4. Objects interact with one another through
6. The real world objects are implemented in software form by representing the
variables or data items called
7. The of the object is represented through functions called methods.
8. The values of data members or member variables at any given point of time delen
9. A is a set of objects that have a common structure and common behaviour
10. An object is identified by its
11. In
objects are defined by defining a class for them.
12. A class is a named software representation for an
13. The is an object maker or object factory.
can be defined as a software bundle of variables and related methods
5. The data in an object is accessed through the member-functions of the object know
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