1. Write the difference between Shape Tween and Motion Tween.
2. What is the use of frame by frame animation? How is it done?
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Answers
1) .The important difference between motion tweening and shape tweening is that motion tweening works on groups and symbols, where shape tweening requires editable objects. ... You can change any of the object's properties—size, color, location—as you would in motion tweening.
2) .Frame-by-frame animation is a technique that creates the illusion of movement by making incremental changes between every keyframe. Frame-by-frame animation in Animate is similar to traditional hand-drawn cel animation where each drawing is on a separate sheet of paper, and it's just as tedious.
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Answer:
1:- IN SHAPE TWEENING, as in motion tweening, you define the beginning and ending objects in keyframes. Flash creates the in-between frames, redrawing the object with incremental changes that transform it. The important difference between motion tweening and shape tweening is that motion tweening works on groups and symbols, where shape tweening requires editable objects.
Shape tweening doesn't restrict you to changing the object's shape. You can change any of the object's properties—size, color, location—as you would in motion tweening. While it's possible to shape-tween objects that move in straight lines, the other automated-motion features are not available. You cannot instruct Flash to rotate a shape-tweened object, for example, nor can you set shape-tweened objects to follow a motion guide.
2:- Frame-by-frame animation is a technique that creates the illusion of movement by making incremental changes between every keyframe. Frame-by-frame animation in Animate is similar to traditional hand-drawn cel animation where each drawing is on a separate sheet of paper, and it’s just as tedious.
Frame-by-frame animations increase your file size rapidly because Animate has to store the contents for each keyframe. Use frame-by-frame animation sparingly.
In the next section, you’ll insert a frame-by-frame animation inside the carLeft movie clip symbol to make it move up and down in a jittery fashion. When the movie clip loops, the car will rumble slightly to simulate the idle of the motor.
Explanation:
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