10 practical application of IT in the field of education,sports,media and entertyainment
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This presentation is coming from a background of involvement and exposure to the leisure industries of entertainment, media and tourism at a national, regional and international level. The benefit of extensive travel and interaction with local, regional and international operators in the entertainment and media industries is in entertainment. Through research, report writing, participation in meetings and conferences and direct business interaction with producers and marketers of leisure products and services particularly music, a body of information has been accumulated which influences this presentation. The presentation is in a sense a case study or the story of an experiment with ICTs in entertainment.
Introduction to Information and Communications Technology
Stands for "Information and Communication Technologies." ICT refers to technologies that provide access to information through telecommunications. It is similar to Information Technology (IT), but focuses primarily on communication technologies. This includes the Internet, wireless networks, cell phones, and other communication mediums.
In the past few decades, information and communication technologies have provided society with a vast array of new communication capabilities. For example, people can communicate in real-time with others in different countries using technologies such as instant messaging, voice over IP (VoIP), and video-conferencing. Social networking websites like Facebook allow users from all over the world to remain in contact and communicate on a regular basis. Modern information and communication technologies have created a "global village," in which people can communicate with others across the world as if they were living next door. For this reason, ICT is often studied in the context of how modern communication technologies affect society.