6. The real world objects are implemented in software form by representing their state through variables or data items called _
7. The _ of the object is represented through functions called methods.
8. The values of data members or member variables at any given point of time determine an objects _
9. A _ is a set of objects that have a common structure and common behaviour.
10. An object is identified by its _
11. In _objects are defined by defining a class for them.
12. A class is a named software representation for an _
13. The _ is an object maker or object factory.
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6. member variable
7. behaviour
8. state
9. class
10. characteristics
11. oop
12. abstraction
13. class
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