a blueprint for object
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Software "blueprints" for objects are called classes. Definition: A class is a blueprint or prototype that defines the variables and methods common to all objects of a certain kind.
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Each bicycle was built from the same set of blueprints and therefore contains the same components. In object-oriented terms, we say that your bicycle is an instance of the class of objects known as bicycles. A class is the blueprint from which individual objects are created.
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