A game for two players. The first player puts a counter on an empty square and moves to the next square, left, right, up or down (but not diagonally) should not move to an empty square or a square already visited. The score is the sum of the numbers on the squares visited. The one with highest score wins.
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One of the earliest puzzles and games that require arranging counters into some specified alignment or configuration was Lucas’ Puzzle: in a row of seven squares, each of the three squares at the left end is occupied by a black counter, each of the three squares at the right end is occupied by a white counter, and the centre square is vacant. The object is to move one counter at a time until the squares originally occupied by white counters are occupied by black, and vice versa; black counters can be moved only to the right and white only to the left. A counter may move to an adjacent vacant square or it may jump one counter of the other colour to occupy a vacant square. The puzzle may be enlarged to any number of counters of each colour.
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