a unit of information containing the objects position rotation and scale values is called
an inform
a transform
a coaxis a blueprint
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I'm pretty sure you can do something like... multiply one object's coordinate space by the other, and then see what it's position is... but I can't quite remember or seem to work out what to google let alone the best blueprint nodes to use!!
How would I work out a characters relative position to a cube in the level for example?
To elaborate, in the following picture (sorry about the quality....) I want to find the players (P's) RELATIVE y offset. RELATIVE to the cube's own coordinate system and rotation. I can't do it in world space because no matter what orientation I place the box I want to get left and right across it as a y value.
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HEY HERE IS ANSWER
TRANSFORMATION
A unit of information containing the objects position rotation and scale values is called TRANSPORTATION
HOPE IT HELPS YOU
BE BRAINLY
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