a
When students repeatedly engage in
an activity (such as design and
conduct an experiment) to earn
reward that is not directly related to
that activity (such as earn a 'star' or
‘badge') they are likely to
(1) persist in doing the activity even
without the reward.
(2) set mastery goals for themselves
rather than work to please others.
(3) develop materialistic attitude
towards learning
(4) enjoy learning for the sake of
understanding
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