all the rules of caraom
Answers
Answer:
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Explanation:
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Explanation:
Basic rules
For the very first turn, the player is allowed three attempts to "break" i.e. disturb the central group of counters.
It doesn't matter which piece the striker hits first and it doesn't matter if the striker hits no pieces.
If a the striker pockets the Queen and/or one or more pieces of her own colour, the player retrieves the striker and takes another strike.
If the player pockets no pieces or commits a foul, the turn finishes.
Covering the Queen
A player may only pocket and cover the Queen if that player has already pocketed at least one piece of that player's colour.
Should a player pocket the Queen before being permitted to cover it, the turn continues but the Queen is returned to the centre at the end of the turn.
If a player pockets the Queen and one of her own pieces in the same turn, this counts and that player has covered the Queen. Such a player must have already pocketed at least one piece in order to cover the Queen as per normal.
When a player pockets the Queen but does not cover it, the Queen is returned as near as possible to the centre circle by the opponent.
Other Rules
Pieces returned to the centre can be placed on top of other pieces within the main circle.
If pieces come to rest standing on their edge or overlapping another piece, they are left as they are until moved again in the normal course of play.
If the striker comes to rest under another piece, the striker should be removed with as little disturbance to the covering piece as possible.
Fouls
When a player commits a foul, the turn comes to an end immediately and a penalty is incurred. The penalty is that one pocketed piece is returned to the board by the opponent anywhere within the main circle. Any other pieces requiring to be returned to the board are also placed within the main circle by the opponent. It is normal for pieces to be positioned in order to confer an advantage for the opponent.
A foul is recorded in the following situations:
The striker is pocketed.
The striker or any other piece leaves the board.
A player pockets an opponent's piece. If the Queen was also pocketed, it is returned to the centre by the opponent together with the penalty piece. Any other pieces pocketed in the same strike remain pocketed.
A player pockets the final opponent's piece. Regardless of whether the Queen has been covered, the opponent's piece is returned to the centre in addition to the penalty piece.
A player pockets the final piece before the Queen has been covered. In this case both the pocketed piece and a penalty piece are returned to the centre.
A player contravenes the rules for striking.
A player touches any piece in play, other than the striker.
The first player to strike fails to break the counters in three attempts.
Where a penalty is incurred but no pocketed pieces exist to return, the penalty is "owed" until a piece becomes available. If a penalty is owed, when a piece becomes available due to being pocketed, the piece is returned to the centre by the opponent at the end of the turn. Should the opponent forget to do this before the start of the next turn, any owed penalties are lost.
Scoring
At the end of the game the winner scores 1 point for each opponent's piece left on the board. If the winner also covered the Queen, a bonus 5 points are scored. The maximum score for one game is therefore 14 points.
A match is usually played to 29 points and for matchplay, if the winner's score has reached has 24 or more points, then 5 bonus points are NOT added for covering the Queen.
Doubles
Carrom is played by four people just as often as by two. For the doubles game, partners sit opposite one another and turns proceed in a clockwise order. Other than that, play is exactly the same as for the singles game. The game has a different character, though, because pieces behind the baseline can be safely left for the partner to deal with unlike in the singles game where pieces behind the baseline can only be moved by the opponent or by rebounding of the board edges.