Article on addiction of online games played by the young generation (250 Words).
Answers
- Answer:
- Effects of Video Games on Children and Teenagers
- In recent years, technology has developed very rapidly. This has led to many arguably both positive and negative changes in our everyday lives. One such change was the increased accessibility of personal computers and gaming consoles as well as the introduction of numerous video games. Due to their entertainment value, these games gained popularity among children and teenagers. Although many concerns have been voiced related to playing video games, especially those that are violent, [e.g., increases in aggressive behavior in children (Anderson & Bushman, 2001)], this paper will argue that certain video games also have beneficial effects. They should thus be played by children, teenagers and…show more content…
- For example, in first person shooting games, players are required to both act quickly and to keep track of multiple factors such as their location, the location and speed of the target. Furthermore, players can move and shoot simultaneously, which increases the difficulty of the task. Our brains receive these inputs from the environment, process all of this information while simultaneously coordinating with our hands and fingertips. This is not an easy task. Indeed, research documents that video-game playing is associated with higher visuospatial abilities (Ferguson, 2007) and better hand-eye coordination (Griffith, Voloschin, Gibb, & Bailey, 1983). This has important real life implications. For example, a study of surgical residents and physicians by Rosser and colleagues (2007) demonstrates a correlation between video game skills and laparoscopic surgical ability (errors made and completion time). Another category of video games is MMORPG (which stands for massively multiplayer online role-playing game).
Answer:
Parents have a reason to be afraid. In this age, youngsters can casually hop online and quickly find an easy recipe on how to make their favorite deadly explosive, many schools now have metal detectors at the doors to prevent armed students from massacring their peers, drugs flow freely down suburban streets, and children have unprecedented access to. . . . .video games?
It may seem a bit odd to place video games in the same category as the other frightening facts parents have to deal with, but in the past few years, violent acts of crime have become more and more common among teenagers. Parents looking to find a reason for this have turned to violent video games, which have also had a large growth over the past few years.
They claim that all the negative imagery on the screen seeps into teens' subconscious and desensitizes them. A child will learn what he is exposed to most often, and in most video games, violence is the primary problem-solving option (Schroeder). When provoked, these teens react in a violent manner because it is what they have been taught by video games. Others say that video games have merely been made a scapegoat by the faulty parents of America who are afraid to admit their own part in the problem. The movie and television industry also point the finger at video games because as long as games are being blamed, the movies and television are safe. Supporters of video games say that video game players are all over America, and yet only a few have committed horrific acts of violence. They say these select few were mentally unstable before playing video games, and it is just coincidence that they were gamers. "I've been a computer nerd since I was a kid and I'm not going crazy any time soon" says Brian Deuell, an avid video game player. (Deuell). Both sides of the argument cite research that supports their position. However, these studies are often done in ridiculous setups using outdated and unplayed video games as a basis.