Assume the threshold for batching non-static objects is 900 vertex attributes. A number of objects that qualify for batching have 96 vertices each. They're using a shader that has has the following vertex attributes: position, color, and
UVO. What is the maximum number of these objects that can be batched together?
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99 is the answer of this question is the answer of this question
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99 please please please mark me as brainliest
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