base from tessellation
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REGULAR TESSELLATIONS:
RULE #1: The tessellation must tile a floor (that goes on forever) with no overlapping or gaps.
RULE #2: The tiles must be regular polygons - and all the same.
RULE #3: Each vertex must look the same.
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Tessellations
• RULE #1: The tessellation must tile a floor (that goes on forever) with no overlapping or gaps.
• RULE #2: The tiles must be regular polygons - and all the same.
• RULE #3: Each vertex must look the same.
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