Science, asked by bhartisharmasharma55, 1 month ago

c.
1.
converts a high-level language program to a low-level language
2.
and
are the two binary digits.
3. The two categories of low-level languages are
and
4. You can use the
shape to represent the start and end in a flow ch
5. A computer can only understand the
language.
D. Answer the following questions.
1. Briefly explain the types of low-level languages.
2. What is the difference between an assembler and a compiler?
3. Describe high-level languages with examples.
4. Why are low-level languages faster than high-level languages?
5. Write the features of fourth-generation languages.
6. Define an algorithm.
7. List the rules to be followed while creating a flow chart.
8. Draw a flow chart to do the following:​

Answers

Answered by abhirajgaming
0

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1 → Compiler

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2 → 0 and 1.

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3 → Machine Language and Assembly Language.

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4 → The oval, or terminator.

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5 → Binary Language

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Answer the following questions.

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1 → There are two categories of low-level language: machine code and assembly code. Each processor manufacturer defines the set of instructions that work with a specific processor (or processor family), in line with the operations that the processor can carry out.

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2 → a compiler is used to convert high-level programming language code into machine language code. On the other hand, an assembler converts assembly level language code into machine language code.

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3 → a high-level programming language is a programming language with strong abstraction from the details of the computer

Some of the high level languages are

  • Python.
  • Java.
  • C++
  • C#
  • Visual Basic.
  • JavaScript.

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4 → Low Level language programs are faster than High Level language programs because they do not need to convert. They have less number of syntaxes, functions, keywords, class libraries.

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5 → 4GLs allow multiple common operations to be performed with a single programmer-entered command.

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6 → An algorithm is a specific procedure for solving a well-defined computational problem.

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7 → Each flowchart must have one and only one Start object. The flow of control must always enter an object from the top. The flow of control must always leave an object from the bottom (except for Decision objects, which allow the flow of control to leave from the side). The flow of control must not split.

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8th Question isn't accurate.

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Don't Forget to review and some answer maybe won't be accurate.

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