Computer Science, asked by hanuhagoda, 7 months ago

C program to Multiply two Matrices.​

Answers

Answered by dhruvinkachhadia
1

#include <stdio.h>

#include<conio.h>

int main()

{

int m, n, p, q, c, d, k, sum = 0;

clrscr ();

int first[10][10], second[10][10], multiply[10][10];

printf("Enter the number of rows and columns of first matrix\n");

scanf("%d%d", &m, &n);

printf("Enter the elements of first matrix\n");

for ( c = 0 ; c < m ; c++ )

for ( d = 0 ; d < n ; d++ )

scanf("%d", &first[c][d]);

printf("Enter the number of rows and columns of second matrix\n");

scanf("%d%d", &p, &q);

if ( n != p )

printf("Matrices with entered orders can't be multiplied with each other.\n");

else

{

printf("Enter the elements of second matrix\n");

for ( c = 0 ; c < p ; c++ )

for ( d = 0 ; d < q ; d++ )

scanf("%d", &second[c][d]);

for ( c = 0 ; c < m ; c++ )

{

for ( d = 0 ; d < q ; d++ )

{

for ( k = 0 ; k < p ; k++ )

{

sum = sum + first[c][k]*second[k][d];

}

multiply[c][d] = sum;

sum = 0;

}

}

printf("Product of entered matrices:-\n");

for ( c = 0 ; c < m ; c++ )

{

for ( d = 0 ; d < q ; d++ )

printf("%d\t", multiply[c][d]);

printf("\n");

}

}

return 0;

}

Answered by guptaji48
0

#include<stdio.h>

int main(void)

{

int c, d, p, q, m, n, k, tot = 0;

int fst[10][10], sec[10][10], mul[10][10];

printf(" Please insert the number of rows and columns for first matrix \n ");

scanf("%d%d", &m, &n);

printf(" Insert your matrix elements : \n ");

for (c = 0; c < m; c++)

for (d = 0; d < n; d++)

scanf("%d", &fst[c][d]);

printf(" Please insert the number of rows and columns for second matrix\n");

scanf(" %d %d", &p, &q);

if (n != p)

printf(" Your given matrices cannot be multiplied with each other. \n ");

else

{

printf(" Insert your elements for second matrix \n ");

for (c = 0; c < p; c++)

for (d = 0; d < q; d++)

scanf("%d", &sec[c][d] );

for (c = 0; c < m; c++) {

for (d = 0; d < q; d++) {

for (k = 0; k < p; k++) {

tot = tot + fst[c][k] * sec[k][d];

}

mul[c][d] = tot;

tot = 0;

}

}

return 0;

}

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