Can anyone explain Lighting and Shading in computer graphics?
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Polygonal shading is part of the rasterization process where 3D models are drawn as 2D pixel images. Shading applies a lighting model, in conjunction with the geometric attributes of the 3D model, to determine how lighting should be represented at each fragment (or pixel) of the resulting image.
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Answer:
Polygonal shading is part of the rasterization process where 3D models are drawn as 2D pixel images. Shading applies a lighting model, in conjunction with the geometric attributes of the 3D model, to determine how lighting should be represented at each fragment (or pixel) of the resulting image.
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