choose the best command to be used at the start of your code to locate the sprite at and initial position every time you play the animation
Answers
Answer:
In order to create more interesting and detailed images, students are introduced to the sprite object. Every sprite can be assigned an image to show, and sprites also keep track of multiple values about themselves, which will prove useful down the road when making animations.
Purpose
Keeping track of many shapes and the different variables that control aspects of those shapes can get very complex. There will be lots of variables with different variable names. Instead computer scientists created something called an object which allows for one variable name to control both the shape and all its aspects. In Game Lab we use a certain type of object called a sprite. A sprite is just a rectangle with properties for controlling its look. Properties are the variables that are attached to a sprite. You can access them through dot notation.
Using the Animation Tab, students can create or import images to be used with their sprites. Later on, these sprites will become a useful tool for creating animations, as their properties can be changed and updated throughout the course of a program