Math, asked by bvamtayaru82, 5 months ago

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explain question very very clearly

I will give 20 points and brainlist answer

if any post waste answers I will report their question and block their account

so plz fast

tennetiraj86 solve this plz​​​
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Answers

Answered by subhendra75
0

Answer:

var goal1 = createSprite(200, 28,100,20);

goal1.shapeColor='yellow';

var goal2 = createSprite(200, 372,100,20);

goal2.shapeColor='yellow';

var player1= createSprite(200, 50,50,10);

player1.shapeColor='black';

var computer = createSprite(200, 350,50,10);

computer.shapeColor='black';

var stricker = createSprite(200, 200,10,10);

stricker.shapeColor=('red');

var line1 = createSprite(373, 390,1000,10);

line1.shapeColor=('white');

var line2 = createSprite(376, 7,10,1000);

line2.shapeColor=('white');

var line3 = createSprite(90, 10,1000,10);

line3.shapeColor=('white');

var line4 = createSprite(23, 5,10,1000);

line4.shapeColor=('white');

var gameState = "serve";

var computerscore = 0;

var player1score = 0;

function draw() {

background('green');

text(computerscore, 52, 217);

text( player1score, 53, 168);

createEdgeSprites();

stricker.bounceOff(line1);

stricker.bounceOff(line4);

stricker.bounceOff(line3);

stricker.bounceOff(line2);

stricker .bounceOff( computer );

stricker.bounceOff( player1);

//serve the ball when space is pressed

if (keyDown("space") && gameState === "serve") {

serve();

gameState = "play";

}

player1.x=World.mouseX;

computer.x=stricker.x;

if ( stricker.isTouching(goal1)||stricker.isTouching(goal2)) {

stricker .velocityX=0;

stricker.velocityY=0;

}

if ( stricker.isTouching(goal1)) {

computerscore=computerscore+1;

stricker .x=200;

stricker.y=200;

}

if ( stricker.isTouching(goal2)) {

player1score=player1score+1 ;

stricker .x=200;

stricker.y=200;

}

gameState='serve';

for (var i = 0; i < 400;i= i+20) {

line(i,200,i+10,200);

}

if (player1score===5||computerscore===5) {

gameState="over";

fill( "red")

text("gameover", 150, 160);

text("press R to restart",150, 180);

}

if (keyDown("r") && gameState === "over") { gameState = "serve";

computerscore = 0;

player1score = 0; }

drawSprites()}

function serve() {

stricker .velocityX = 3;

stricker.velocityY = 4;

}

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