English, asked by roshnilamichaney, 6 months ago

composition on "games should be compulsory for school children's"​

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Answered by aadyaaay
6

Answer:

A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool.Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work or art. There are 2 types of

outdoor and indoor/online.

Outdoor play keeps kids active and can boost their physical stamina and fitness. Playing outdoor games can also strengthen their muscles and bones, build immunity, and lower the risk of many diseases like diabetes, heart problems, and obesity.

on the other hand Video games are a ubiquitous form of entertainment in today’s children and youth, and while fun and exciting, have a darker side that parents, teachers and health professionals can no longer ignore. While many adults struggle with gaming addiction, parents don’t seem to consider gaming’s addictive nature when allowing young children to game. When evaluating impact of video games on children, 3 parameters are important to consider: duration, content, and age of first exposure. Children who start gaming later in childhood, and who stay under the expert guidelines for duration and content, will likely demonstrate less negative effects from gaming. Whereas children who start gaming young in life, play video games for long periods, and who play predominantly Mature content with sexual and physical violence, will likely exhibit a greater number of below noted negative effects. Children who experience 3 or more of the following conditions have significant negative effects from playing video games, and should work with their parents, physician and/or therapist to improve access to healthy activities and stop using video games if under the age of 12 years. Teens who are older than 12 years of age and demonstrate more than 3 of the following conditions, would benefit from increasing access to healthy activities and subsequently reduce game duration, change to non-violent game content, and possibly consider quitting gaming altogether until 18 years of age.

online gaming can cause these disoders:

1.Physical impairments: high blood pressure, sedentary effects (obesity, overweight, developmental delay, myopia, musculature disuse/overuse).

2.Brain damage (from frontal love pruning): attention deficit, impulsivity, learning disorders.

3.Sleep Deprivation

In classroom-based Tech Talks, 75% of students report they are allowed screens in their bedrooms and 50% report they use screens when they should be sleeping. The Canadian Sleep Foundation reports that over 60% of children and youth are chronically sleep deprived increasing their risk for obesity, diabetes, poor academic performance, risk taking, depression, anxiety, heart problems, and even cancer. Children who come to school tired from being up at night gaming and/or using social media are moody, volatile, and completely unable to pay attention, memorize facts, or assimilate information to promote learning.

4.Aggression and/or Violence

The American Academy of Pediatrics published a policy statement Virtual Violence in July 2016 advising  pediatricians, parents, industry and policy makers regarding current video game research and recommendations. Regarding research findings, Virtual Violence states: “Summarizing the results of > 400 studies including violent media of all types, researchers found there was a significant association between exposure to media violence and aggressive behavior, aggressive thoughts, angry feelings, and physiologic arousal. Another study performed a similar analysis focusing only on video games. 

Explanation:

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