Describe the different member of the class and their need in object oriented software development
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In object-oriented programming, a class is an extensible program-code-template for creating objects, providing initial values for state (member variables) and implementations of behavior (member functions or methods). In many languages, the class name is used as the name for the class (the template itself), the name for the default constructor of the class (a subroutine that creates objects), and as the type of objects generated by instantiating the class; these distinct concepts are easily conflated.Types generally represent nouns, such as a person, place or thing, or something nominalized, and a class represents an implementation of these.
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