Design: Break the into multiple tasks
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Nowadays, it is very rare to see a one-to-one ratio of designers to developers in any software company. From what I’ve seen, the number of developers working on a product tends to be significantly higher than the number of designers. I am aware that by the nature of both roles, most of the time, this makes sense. However, this brings an additional challenge for the designers: handling multiple tasks/projects at the same time.
Development teams almost always work on multiple features at a time. On paper, this shouldn’t really affect the work of the designer as most of the time those features would already be designed, user tested and verified. Yet, in reality, things don’t always work that way. Sometimes when the development starts, previously unknown technical limitations might emerge, or you might realize something that seemed perfectly reasonable in the flow actually needs to change for some reason. Whatever the case, you might need to spend some time and effort into making these changes or clarifying things for developers.