discuss the applications of electronic media in educational context
Answers
Explanation:
Introduction
This paper was originally written in Spanish as the text for a workshop conducted at the IDRIART Festival La Educación Encerra un Tesoro [Education Encloses a Treasure], which took place in San Salvador, on March 1998 (see that version on my web site). An extended version in Portuguese was published as the first chapter of my book Meios Eletrônicos e Educação: uma visão alternativa [Electronic Media and Education: an alternative view], São Paulo: Editora Escrituras, 2001. This is a translation of the latter, with some extensions, without the references to later chapters of that book. For a version in German, see my web site. This version (1.0) has still the same references of the paper which appeared in the book; someday they will be adapted to the literature in English.
I describe here, briefly, from a phenomenological point of view, each apparatus - TV, video game and computer -, and the attitude of their users. Then, I cover their educational impact. A common approach to the three media allows for an interesting comparison among them with relationship to their influence on their users: each one acts mainly upon a certain area of the user’s inner activity. My considerations are based on Waldorf Education [Lanz, 1998], introduced by Rudolf Steiner in 1919 and used in more than 800 schools (besides more than 1,000 isolated kindergartens) arou