eassay on playing games on the mobile phone is a stress buster by 300 - 350 words
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Although mindfulness apps like Calm, Headspace, and 10% Happier are growing at a good clip—some estimates put the market at about $32 million per quarter—new research suggests there may be a less purposeful way to chill out even more effectively: by playing on your phone.
Published in JMIR Mental Health, the study recruited 45 college students and gave them all a 15-minute math test to trigger a higher level of stress, then split them into three groups. One played a shape-fitting game called “Block! Hexa Puzzle,” a second used the Headspace mindfulness app, and the third was given fidget-spinners, with each group participating in their activities for 10 minutes.
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Those who played the game reported feeling energized. But those in the other two groups had the opposite reaction, reporting feeling more tired and even exhausted in some cases.
In a second part of the study, 20 working professionals were recruited and again divided into the groups, but this time were asked to play the games, listen to the mindfulness app, or use the fidget-spinner for 10 minutes after arriving home from work. They did this for five days and recorded how they felt after.
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Those who played the game reported feeling more relaxed by the end of the week than those in the other two groups. In fact, over the course of the study, the games participants reported that their relaxation level increased each more each day.
Answer:
Those who played the game reported feeling energized. But those in the other two groups had the opposite reaction, reporting feeling more tired and even exhausted in some cases.
In a second part of the study, 20 working professionals were recruited and again divided into the groups, but this time were asked to play the games, listen to the mindfulness app, or use the fidget-spinner for 10 minutes after arriving home from work. They did this for five days and recorded how they felt after.
Those who played the game reported feeling more relaxed by the end of the week than those in the other two groups. In fact, over the course of the study, the games participants reported that their relaxation level increased each more each day.
Explanation:
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