effects of virtual games on children paragraph
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Gamers who play violent games may feel guilty about their behavior in the virtual world and this may make them be more sensitive to the moral issues they violated during game play. ... Video games may also have bad effects on some children's health, including obesity, video-induced seizures.This is a concern because most of the popular video games contain violence. Part of the increase in aggressive behavior is linked to the amount of time children are allowed to play video games—and daily media use by children is increasing significantly.Video games can promote violent behavior. Video games can also have a negative effect on a child's development. Particularly in aspects of violence, anti-social tendencies and behaviors, and increased aggressive thoughts and feelings.
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Gamers who play violent games may feel guilty about their behavior in the virtual world and this may make them be more sensitive to the moral issues they violated during game play. ... Video games may also have bad effects on some children's health, including obesity, video-induced seizures.This is a concern because most of the popular video games contain violence. Part of the increase in aggressive behavior is linked to the amount of time children are allowed to play video games—and daily media use by children is increasing significantly.Video games can promote violent behavior. Video games can also have a negative effect on a child's development. Particularly in aspects of violence, anti-social tendencies and behaviors, and increased aggressive thoughts and feelings.
HOPE THIS HELPS UHH ♥
PLEASE MARK BRAINLIEST ✌
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Most of the bad effects of video games are blamed on the violence they contain. Children who play more violent video games are more likely to have increased aggressive thoughts, feelings, and behaviors, and decreased prosocial helping, according to a scientific study (Anderson & Bushman, 2001).Some video games teach kids the wrong values. Violent behavior, vengeance and aggression are rewarded. ... On the other hand, a University of Buffalo study suggests that violence and bad behavior played in the virtual world may be contributing to better behavior in the real world.
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