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1 Movie clip, Button, and Graphic are examples of objects.
Playhead indicates the current frame being played in the flash movie.
2 The Library panel stores the assets that you use in your flash file such as imported
graphics, sound, video, symbols, etc.
4 We can check if an animation is created successfully by clicking Control Test Movie.
5. Frames per second indicates the total number of frames in a flash movie.
6. Stage is the working area in which one creates and manipulates artwork.
7. The timeline has separate layers, which can be reordered by dragging them up or down
8. The Bone tool is part of the colors area on the tools panel.
9. The Pencil tool creates drawings and animation based on dynamic shapes and colors.
10. The starting and ending keyframes determine the length of the animation.
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