English, asked by AarzooTamboli, 2 months ago

essay on designing a smart learning app. Describe the kind of application you would design that will train the brain with inside a gamified environment. Also mention it's unique features and services it would offer to make learning fun.​

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Answered by rajinikarunesh
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Answer:

School as well as college classrooms are now slowly inching towards advanced education, which rules out the most conventional method. Devices including document cameras and projectors make it possible for schools and colleges to implement instructions in smart classrooms.Smartboards – This is an interactive white board which allows the teacher to project an image from a laptop to the front of the room and the teacher can digitally draw on that image.Digital Podium – This advanced lecture stand is all-in-one smart classroom equipment features a Touch Monitor, Document Camera, Visualiser, Public Addressing (PA) System and Uninterrupted Power Supply.Smart Class ICT – The solution includes K-12 Digital content, assessment suite introduced on a most advanced offline or online LMS. The content can be strictly mapped as per school course and can be further localized as per requirement.Visualizers – Also known as document camera, this visual presenter is a real-time image capture devices that helps to display an object to a huge audience. The device can magnify and project the images of actual, three-dimensional (3D) objects as well as transparencies.

These educational products are highly beneficial for Teachers, Educators, Presenters, Trainers and Corporate Professionals.

Smart Classroom Market to Grow

The recent market research report from Technavio predicts the smart classroom market in India to grow at a CAGR of more than 20% during the forecast period of 2016 to 2020.

As per the report, initiatives taken by the Indian government play a key role in popularizing smart ways of learning.

As per the report –

With the exponential increase in use of everyday mobile devices in India, schools, colleges and other educational institutes might also implement Bring your own device (BYOD) policies in the near future.To support their digital initiatives, teachers also require software to create e-learning content, which is likely to fuel the demand for learning products during the forecast period.The top players in the market include Microsoft, Oracle, Samsung, Dell, Educomp, HCL Technologies, IBM, Lenovo, and more.

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