essay on effects of virtual games on teensgers..!?
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run might have negative effects by making your brain to think more negatively.
One common health issues that is faced by most individuals, specifically teenagers addicted to playing violent video games is obesity. Addicted gamers usually encounter this problem because, they are prone to sit in one place for a longer period, and as a result their body practically misses out on any kind of physical activity like exercise. For example, back in home in Ghana, my cousin used to be teased with different names due to the amount of weight he had gained from sitting still almost all day due to his attachment to video games. This was mainly because he was always at his room playing addictive games such as call of duty, grand theft auto and many more whiles eating at the same time. This became his habit, and by the time his parents realized, he was obese and violent as well. This situation led to him been stigmatized by his friends. Even in school, no one wanted to play with him because he had gained a lot weight and would often complain of back pains immediately they involve themselves in any activity. Being overweight may increase the risk of developing other ailment in a long run, such as high levels of cholesterol, diabetes, hypertension and so on. Playing video games for long hours could also prevent teenager to have the maximum sleep they need which results in the development of insomnia; Which further results in drowsiness and hypoactive immune system. Again, back pains are also commonly experienced by gaming addicts, since they sit in position for long hours. Even though they don’t pay attention to this, it might have an in-depth implication as the thirst for gaming progresses.
There are psychological health issues with regards to playing video games for incredibly long hours which prone to negatively affect the social behavior of the teenager as well. Excessive gaming can develop certain traits which may have adversely effects on an individual’s life development. According o a research conducted by Douglas Gentile released by the Iowa State University utters that, “teenagers are most inclined to video games by being indoors, which leads to a bad habit of socialization.” (needs Citation) Now social isolation can be an immediate consequence of frequent and ceaseless gaming. Teenagers tend to spend lesser time with their friends and family since they obviously want to get back home or game centers as fast as possible and continue playing. Prior to this, most gaming teenagers become detached from others, and so in the long- run lack abilities of social communication and develop fear of human company (anthropophobia). For example, I met a friend last semester in one of my math classes. This guy would be sitting at the back-playing game all by himself, whiles other people were making discussions on previous topics. Days after, I approached him, and he seems very shy talking to me and spoke very slowly due to no connection he could make from the conversation. I observed that he was a bit nervous. So, I told him not to be nervous, then he replied saying, he’s not used to talking to people apart from his parents. Even he barely talks to people younger sister, because he is always busy playing video games alone. Now this clearly confirms how video games can influence a person’s life.
Children and teenagers may face confusion about reality and fiction. Since addiction to video games hamper their social life, the scope for them to mingle with other people and to even their experience of the realties of the world becomes very limited. In a way this turns to be a consequence such that they end up believing that the real world is like the virtual world of the game they have been playing. Hence, they behave and interact in the same way as they do during gaming. Again, a research carried out by the National Institute for Media and the Family, Minneapolis, infers that video gaming addiction in kids may result in, increase in t he levels of anxiety and depression in them. Therefore, excess video- gaming can leads to psychological impact on an individual, precisely teenagers.
ote proper amount of time required for studies. As a result, they score poor grade