English, asked by Sanskarpainkra, 2 months ago

essay on students should not be allowed to play video games​

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Answered by sheelakanwal50
29

Answer:

It is widely believed that computer games are of no benefit to children; therefore, the subject of whether children should be permitted to play computer games is of increasing concern. In my point of view, the time children are allowed to play video games should be restricted.

First and foremost, excessive use of video games would cause children not to have adequate quality time to spend on their school lessons, resulting in low performance at school. Not only does playing video games waste children’s time, it also leads to lack of concentration. Recent researches have indicated that kids who spend plenty of time in front of a computer monitor playing games, are more likely to have difficulty focusing on their studies or face memory problems.

Furthermore, computer games keep children at home and away from other kids, therefore they lose the opportunity to improve communication skills in face to face situations. Since social skills are of paramount importance to be successful in modern age, it is necessary that parents encourage children to play less video games and instead do more outdoors activities. In addition, playing video games prevents children from exploring the world around them and impedes their creativity development.

In conclusion, I strongly believe that the amount of time children devote to playing computer games should be strictly limited. In my opinion, playing these games should be replaced with worthwhile activities like doing sport, pursuing a hoppy, and playing outside, which all are beneficial to develop new skills. Since childhood is the best time to learn critical skills, children should not miss this significantly important stage of life.

Answered by gurveersingh1921
12

Answer:

Imagine a child who seldom leaves his home outside attending school. He was seldom allowed to play with other children outside of school and as a result had little interest in playing outside. As a result the child turned to books and video as a source knowledge and growth. This proved to teach the child a great many things but as he grew older he became less interested in watching educational programs and reading books and no longer gained any inspiration from them. However, the child eventually received a new way to learn and grow. Through this the child experienced fascinating stories, heard various types of interesting music, saw beautiful environments, and could even be or interact with the heroes in the stories. Through these experiences the child gained knowledge of historical facts, an interest for music, a renewed appreciation for storytelling, interest in various subject areas, and so much more. One may now ask “what was the source of this”. The answer to this question is quite simple: video games.

When most people think of video games they see little use for them besides being a source of entertainment or as a waste of time. I believe that this quote describes the views of many parents: “for many parents, the mere mention of video games conjures visions of kids’ little brains turning to mush from staring at a screen all day” (Landau, 2006). Although it is true that there are negative effects associated with playing video games, with proper guidance there is so much that can be gained from the positive effects of playing video games.

Before divulging into either side I think that it would be best to first discuss both the possible positive and negative effects on children from playing video games. There are several negative effects of playing video games. Much of the negative effects of playing video games result from excessive amounts of use. Effects occurring as a result of excessive use include an increased chance of obesity, a weakening of the body, and a decline of social abilities.

There are also a few possible negative effects that are still undergoing research. First, being a possibility of increased aggression as a result of playing highly violent video games. The “General Aggression Model (GAM) tries to explain the development of aggression and individual differences in susceptibility to violent video games” (Kooijmans, 2004). A paper written by Thomas A. Kooijmans of the Rochester Institute of Technology states that “GAM helped how complicated an issue the relationship between aggression and violent video games is. Gentile et al. (2004) claim those possessing more hostile factors are at greater risk for becoming more aggressive from playing violent video games, while those possessing less hostile factors see little effect on their aggression” (Kooijmans, 2004). Researchers have found evidence which suggests a link between highly violent video games and increased aggression is possible but more research needed to confirm this information. The second, negative effect still under research is a possibility of an addiction to playing video games. Like the previous effect no conclusive evidence has yet been found.

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