Explain curve generation methods with example
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Curves are one of the most essential objects to create high-resolution graphics. While using many small polylines allows creating graphics that appear smooth at fixed resolutions, they do not preserve smoothness when scaled and also require a tremendous amount of storage for any high-resolution image. Curves can be stored much easier, can be scaled to any resolution without losing smoothness, and most importantly provide a much easier way to specify real-world objects.
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