Computer Science, asked by indusati2669, 1 year ago

Explain the components of scratch screen

Answers

Answered by ghairahul005pakqo3
5

Block Palette

Main article: Block Palette

The block palette allows you to drag blocks into the Scripts Area, create variables, and create more blocks. When you drag a block from the Block Palette, a copy of it follows the mouse until you "drop" it where you need it. There are 10 sections of blocks in the block palette.

Script Area

Main article: Scripts Area

Blocks from the Block Palette are dragged into the Scripts Area. These then can be combined with other blocks to form scripts, and eventually a project.

Sprites Pane

The sprites pane contains a thumbnail view of all sprites.

Includes the name of the sprite with a thumbnail of the sprites current costume next to it.

If currently on Sprites Pane, the thumbnail will switch slowly probably to prevent annoyance. However, if opened to Sprites Info Pane, it will switch at the current rate (see GIF in the "Sprites Info Pane").

A new sprite can be added by pressing one of the following:

The New Sprite Options

Giga — Opens up Window with Scratch Default Sprites.

Paint Brush — Opens the Paint Editor. A new sprite will be derived from your painting.

Folder — Opens a file browser allowing you to open a sprite or image file.

Camera — Opens camera and takes a picture when you tell it to.

Clicking a sprite opens up either the Script Area or the Costume Pane.

Dragging a Costume to a different sprite will insert that Costume into that sprite's Costume Pane.

Dragging a sound to a different sprite will copy the sound into that sprite's Sounds Pane.

Dragging a sprite onto another sprite will swap their location in the sprite pane.

Right Clicking a sprite offers a drop-down list with four options:

Duplicate — Creates an identical copy of a sprite that includes scripts, costumes, and sounds.

Delete — Deletes the Sprite.

Save to local file — Opens up a file browser, allowing you to save your sprite along with any scripts in the selected sprite.

Show — Shows the object (if hidden) and sends it to the front

Dragging a script from one sprite to another sprite's thumbnail image will copy the scripts to that sprite.

Sprite Info Pane

tools for manipulating the sprite. It is accessed by clicking the blue "i" on a sprite in the sprites pane.

The Sprite Info Pane.

Demonstration of sprite's thumbnail while the costumes are switching.

A sprite's name can be changed by clicking the box that contains the sprite's name.

The selected sprite can be manipulated by pressing one of the following buttons:

Can Drag In Player — Checking this will make the sprite draggable outside the editor.

Draggable Sprite Feature.png

Circular Arrow — Enables full rotation in a sprite.

Linear Arrow — Enables the sprite to only face left or right.

"-" — Disables Rotation. The sprite will remain facing 90 degrees no matter what.

Pressing and dragging the blue line located over the sprite will rotate the sprite.

Double clicking the sprite will return it to facing 90 degrees.

The sprite's X and Y coordinates as well as direction are listed.

Costume Pane

The Costume Pane contains a list of costumes of the selected sprite.

It includes the name of the sprite and a preview image.

Clicking on frame will switch the sprite to the selected costume.

New costumes can be added to the list by pressing one of the following:

Giga — Opens Scratch's built-in library on sprites, allowing any costume to be chosen.

Paint — Opens the Paint Editor.

Import — A file browser is opened, allowing you to open a sprite file.

Camera — Opens a webcam or external device to take a picture for a new costume.

Costumes can be edited in the Paint Editor on the right-hand side of the screen.


Answered by pavitrasaxena82
0

Answer:

Explanation:

Block Palette

Main article: Block Palette

The block palette allows you to drag blocks into the Scripts Area, create variables, and create more blocks. When you drag a block from the Block Palette, a copy of it follows the mouse until you "drop" it where you need it. There are 10 sections of blocks in the block palette.

Script Area

Main article: Scripts Area

Blocks from the Block Palette are dragged into the Scripts Area. These then can be combined with other blocks to form scripts, and eventually a project.

Sprites Pane

The sprites pane contains a thumbnail view of all sprites.

Includes the name of the sprite with a thumbnail of the sprites current costume next to it.

If currently on Sprites Pane, the thumbnail will switch slowly probably to prevent annoyance. However, if opened to Sprites Info Pane, it will switch at the current rate (see GIF in the "Sprites Info Pane").

A new sprite can be added by pressing one of the following:

The New Sprite Options

Giga — Opens up Window with Scratch Default Sprites.

Paint Brush — Opens the Paint Editor. A new sprite will be derived from your painting.

Folder — Opens a file browser allowing you to open a sprite or image file.

Camera — Opens camera and takes a picture when you tell it to.

Clicking a sprite opens up either the Script Area or the Costume Pane.

Dragging a Costume to a different sprite will insert that Costume into that sprite's Costume Pane.

Dragging a sound to a different sprite will copy the sound into that sprite's Sounds Pane.

Dragging a sprite onto another sprite will swap their location in the sprite pane.

Right Clicking a sprite offers a drop-down list with four options:

Duplicate — Creates an identical copy of a sprite that includes scripts, costumes, and sounds.

Delete — Deletes the Sprite.

Save to local file — Opens up a file browser, allowing you to save your sprite along with any scripts in the selected sprite.

Show — Shows the object (if hidden) and sends it to the front

Dragging a script from one sprite to another sprite's thumbnail image will copy the scripts to that sprite.

Sprite Info Pane

tools for manipulating the sprite. It is accessed by clicking the blue "i" on a sprite in the sprites pane.

The Sprite Info Pane.

Demonstration of sprite's thumbnail while the costumes are switching.

A sprite's name can be changed by clicking the box that contains the sprite's name.

The selected sprite can be manipulated by pressing one of the following buttons:

Can Drag In Player — Checking this will make the sprite draggable outside the editor.

Draggable Sprite Feature.png

Circular Arrow — Enables full rotation in a sprite.

Linear Arrow — Enables the sprite to only face left or right.

"-" — Disables Rotation. The sprite will remain facing 90 degrees no matter what.

Pressing and dragging the blue line located over the sprite will rotate the sprite.

Double clicking the sprite will return it to facing 90 degrees.

The sprite's X and Y coordinates as well as direction are listed.

Costume Pane

The Costume Pane contains a list of costumes of the selected sprite.

It includes the name of the sprite and a preview image.

Clicking on frame will switch the sprite to the selected costume.

New costumes can be added to the list by pressing one of the following:

Giga — Opens Scratch's built-in library on sprites, allowing any costume to be chosen.

Paint — Opens the Paint Editor.

Import — A file browser is opened, allowing you to open a sprite file.

Camera — Opens a webcam or external device to take a picture for a new costume.

Costumes can be edited in the Paint Editor on the right-hand side of the screen.

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