Computer Science, asked by nandanita, 3 months ago

explain the different selection mode in brief​

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Answered by Anonymous
1

Answer:

Selection Modes and Types

There are seven total selection modes in Modo.

• The first three (vertices, edges, and polygons) are the component selection modes. In these modes you use the pointer to select the component elements of the geometry to manipulate by using Modo's various modeling and transform tools. When in Items mode, you can transform an entire item layer as a whole (such as move, rotate, or scale the layer). Think of item layers as a container. Component edits manipulate the contents of the container, and item edits transform the container, itself.

• Next, with the Materials selection mode you can automatically select a Shader Tree layer by clicking a polygonal surface within the 3D Viewport. (No guessing about which surface belongs to what geometry.)

• With the last two modes, the Pivot and Center modes, you can select the center and pivot elements of an item layer. Then, you can manipulate them directly by modifying their position and orientation to the associated geometry for animation purposes.

You can directly select any of these modes by using keyboard shortcuts:

1 = Vertices

2 = Edges

3 = Polygons

4 = Materials

5 = Items

6 = Pivot

7 = Center

Explanation:

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