Explain the Graphical Languages followed to achieve Animation.
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Answer:
Computer animation is the process used for digitally generating animated images. The more general term computer-generated imagery (CGI) encompasses both static scenes and dynamic images, while computer animation only refers to moving images. Modern computer animation usually uses 3D computer graphics to generate a two-dimensional picture, although 2D computer graphics are still used for stylistic, low bandwidth, and faster real-time renderings. Sometimes, the target of the animation is the computer itself, but sometimes film as well.
Explanation:
Answer:
Another technique is Motion Capture, in which magnetic or vision-based sensors record the actions of a human or animal object in three dimensions. A computer then uses these data to animate the object.
This technology has enabled a number of famous athletes to supply the actions for characters in sports video games. Motion capture is pretty popular with the animators mainly because some of the commonplace human actions can be captured with relative ease. However, there can be serious discrepancies between the shapes or dimensions of the subject and the graphical character and this may lead to problems of exact execution.
Physically Based Dynamics
Unlike key framing and motion picture, simulation uses the laws of physics to generate motion of pictures and other objects. Simulations can be easily used to produce slightly different sequences while maintaining physical realism. Secondly, real-time simulations allow a higher degree of interactivity where the real person can maneuver the actions of the simulated character.
In contrast the applications based on key-framing and motion select and modify motions form a pre-computed library of motions. One drawback that simulation suffers from is the expertise and time required to handcraft the appropriate controls systems.