explain the primary guidelines for prototyping
Answers
Explanation:
Work with the goals of the system in mind.
Know your primary user and work with them when prototyping.
Understand the interests of all system stakeholders.
Software systems typically have a larger group of stakeholders to consider beyond just the primary user.
Use the right tools.
The purpose of a GUI prototype is to provide a visual and/or hands-on method for planned software users to evaluate, review and provide feedback that the development team can use to validate that system, user and stakeholder goals are being met.
Don’t get stuck in “analysis paralysis”.
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Explanation:
Primary Guidelines for Prototyping
Take the first step and start to build the prototype. Don’t procrastinate.
Don’t waste too much of time on building a single prototype.
The prototypes must be built with the end user in mind.
The prototype must not be a mere piece of trash; it must create an experience for the user.
Think of open questions that the user can shoot towards you when he experiences the prototype.
The prototype is meant solely for the end user. There is no value in the prototype in case the user does not feel comfortable and satisfied with it. Once the prototype has been developed, the next steps are as follows.
Take the end user through the prototype and let him/her experience it completely.
Throughout the experience, make the user speak about his moment-by-moment experience. This will help you, as a design thinker, to capture the minute details of the experience.
Try to actively observe and enthusiastically engage with the user during the experience.
Once the experience is over, follow up with the user who had the experience with a set of questions. It will be better if the set of questions is not impromptu and is prepared beforehand.
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