explain the process of making your own cell
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Explanation: To make your own cell is easy. In general, cells can be of any type. However, you may want to choose a specific base type as explained here:
If you want your cells to display in the scene as game objects, you need to make your own cell extend from at least MonoBehaviour.
If you want to use your cells with Grid Builders (so that you can build your grid in the editor, and not just in code), your class needs to extend from TileCell.
Check whether one of the built-in cells is a good starting point.
For 2D games that use sprites, SpriteCell is a good base class.
For games that use models for tiles (such as cubes or something more complicated), Block is a good base class.
For games that have custom meshes (such as polar grids), MeshTileCell is a good base class
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