green revolution and its gains
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The Green Revolution, or the Third Agricultural Revolution, is the set of research technology transfer initiatives occurring between 1950 and the late 1960s, that increased agricultural production worldwide, beginning most markedly in the late 1960s.
The Green Revolution is a simulation game that was developed in the 1970s by Graham Chapman of the Department of Geography, Cambridge University with Elizabeth Dowler of the London School of Hygiene and Tropical Medicine (Chapman, 1973; Chapman & Dowler, 1982). ... It is thus a decision making game first and foremost.
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Session 1 was about looking at yourself in your present situation. However, the person you are now is partly a result of everything that has happened to you in the past: who you were with, where you have been, what you have done and the outside events that have affected your life.