English, asked by Zawii, 8 months ago

Help me write a essay on the topic playing video games

Answers

Answered by killergirl1681
65

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Here is your answer :

One of the negative effects of these violent video games is the physiologic changes that happen while they are playing. The excitement brought about by these violent video games stimulates the sympathetic nervous system, thereby creating significant changes in the individual’s heart rate, respiration and other involuntary responses in the body. It is exciting and stressful at the same time, the stressful events could affect gastric stimulation and frequent adrenaline rush, and this adrenaline rush is what makes these players to feel “good” and makes them want to do it repeatedly.

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Answered by yashaswi66
0

Many young children and teenagers have heard their mother’s incessant plead to get away from the screen and to go outside or pick up a book for once instead. The urge to play “just one more level” before starting that homework or doing those chores can be quite distracting. But are video games really as awful as Mom exclaims or as brutal as those TV ads depict? It turns out that video games can have a strong impact on participants’ lives in both positive as well as negative ways.

When imagining the typical video gamer, one might envision the stereotypical overweight, slightly nerdy looking man who traps himself within his basement till two every morning leveling his character.

Since several video games contain some sort of violent content, it has been hypothesized that gamers nowadays tend to be more aggressive. Gentile also states that “playing violent games increases aggressive behaviors, increases aggressive cognitions, [and] increases aggressive emotions.” This is an intense list of negative consequences, but what makes violent games instill such hostility? Many video games today include multiplayer in addition to classical single player modes. With real life opponents, gamers are much more competitive and inclined to demonstrate dominance over friends and real life opponents. Whereas facing a computer can be competitive, there may be a stronger feeling of satisfaction after defeating a nonvirtual enemy which could translate into real life aggression towards real people. Though correlation does not mean causation, the fear that violent video games may increase problematic antagonism is clearly not misplaced.

But not all video games are violent: in fact, video games can promote cohesion through cooperation rather than competition.

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