HO W TO DRAW THE FINGER OF WOMEN
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Answer:
you can refer this photo
Of all parts of the body, the hand is by many considered to be the hardest to draw. We all have stories of how, early on, we would keep our characters' hands behind their backs or in their pockets, avoiding as much as possible the task of tackling hands. Yet paradoxically, they are our most readily available reference, being in our field of vision every moment of our lives. With just one extra accessory, a small mirror, we can reference hands from all angles. The only real challenge, then, is the complexity of this remarkably articulated organ: it's almost like drawing a small figure onto a larger one, one doesn't know where to start.
In this tutorial we will deconstruct the hand's own anatomy and indeed demystify it, so that when you look at a hand for reference, you can make sense of it as a group of simple forms, easy to put together.
I use the following abbreviations for the fingers:
Th = thumb
FF = forefinger
MF = middle finger
RF = ring finger
LF = little finger
Basics of the Hand
Here’s a quick look at the bone structure of the hand (left). In blue, the eight carpal bones, in purple, the five metacarpal bones, and in pink, the 14 phalanges.
As many of these bones cannot move at all, we can simplify the basic structure of the hand: the diagram on the right is all you really need to remember.
Note that the actual base of the fingers, the joint that corresponds to the knuckles, is much lower than the apparent base formed by flaps of skin. This will be important to draw bending fingers as we will see later.
Based on the above, a simple way of sketching the hand is to start with the basic form of the palm, a flat shape (very much like a steak, but roundish, squarish, or trapezoidal) with rounded angles, then attach the fingers :
If you have a hard time drawing fingers, it’s very helpful to think of them, and draw them, as stacks of three cylinders. Cylinders are easy to draw under any angle, taking away much of the headache of drawing fingers in perspective. Observe how the bases of the cylinders are exactly the folds you need to draw when the finger bends.