How are games perceived by the people of changing time
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Designing games that change perceptions, opinions and even players' real-life actions
Lindsay Grace, American University School of Communication
May 25, 2017 9.32pm EDT
In 1904, Lizzie Magie patented “The Landlord’s Game,” a board game about property ownership, with the specific goal of teaching players about how a system of land grabbing impoverishes tenants and enriches property owners. The game, which went on to become the mass-market classic “Monopoly,” was the first widely recognized example of what is today called “persuasive play.”
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