How is a token economy an example of behavior modification?
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The premise of a token economy is that a child can earn a certain number of tokens by exhibiting desired behaviors. For example, a child may be required to earn 5 tokens which can be exchanged for a larger and more preferred item. They can then exchange these tokens, essentially using them as a form of currency to gain access to backup reinforcers. The desired or target behaviors vary per client and could include, getting a certain amount of spelling words correct, greeting their teacher in the morning or interacting with other children during recess. Conversely, tokens might also be used to discourage other behaviors such aggression
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