How is the centripetal force of a car when turning distributed over the wheels?
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I'm trying to simulate a car with correct physics models. In this example we let the car have a constant speed, and there are no forces (friction and drag) to slow down the speed.
Here's a video that shows my problem. As I leave the curve by turning the front wheel straight the car's velocity does not follow. The car's velocity is shown with a blue arrow, the centripetal force with a green and the acceleration with a red arrow.
Here's a video that shows my problem. As I leave the curve by turning the front wheel straight the car's velocity does not follow. The car's velocity is shown with a blue arrow, the centripetal force with a green and the acceleration with a red arrow.
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wheels also have different camber, different static weight distributions (mostly F/B), then there are suspension (possibly active) dependent loading while turning at any radius, then you put a wing on the car and it goes way beyond distributing the mass of the car--the aero loads can be greater--you can pull 4+ lateral g's in a turn. Then put some electronic stability control and other assists that change power to each wheel. Bank the turn--assume there is a racing groove (position dependent static friction), finally add dirty air from the leader. this is a complex engineering question.
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