How to decrease the effect of volumetric scattering without reducing the light intensity in blender
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I have to have a spot lamp strength VERY VERY high to have these light rays come through 300000.0 and look good. Sounds crazy doesn't it. Maybe it doesn't matter but it doesn't feel right. Will I start to have problems if add other elements?
Lamp Size: .2
Lamp Strength: 300000.0
World Volume: Volume Scatter World Volume Density: .05
World Volume: Homogeneous: True
Render Sampling Settings Clamp Indirect: 3.0
Rendering No Caustics: True
Lamp Size: .2
Lamp Strength: 300000.0
World Volume: Volume Scatter World Volume Density: .05
World Volume: Homogeneous: True
Render Sampling Settings Clamp Indirect: 3.0
Rendering No Caustics: True
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