Computer Science, asked by Advaitv1234, 3 months ago

How to do the coding of a game in basic 256

Answers

Answered by tuvyaraghuvanshi
3

Answer:

Explanation:

left_key = 16777234

right_key = 16777236

down_key = 16777237

up_key = 16777235

shoot_key = 32

alive=0

exploding=1

dead=2

screenWidth=300

screenHeight=300

playerSize=20

playerx=(screenWidth-playerSize)/2

playery= screenHeight - playerSize

numStars=15

Dim starsx(numStars)

Dim starsy(numStars)

numBorg=1

Dim borgx(numBorg)

Dim borgy(numBorg)

Dim borgs(numBorg)

Dim btorx(numBorg)

Dim btory(numBorg)

torpedo = -1

torpedox = 0

lives = 3

extraLifeAfter = 30

numDestroyedCubes = 0

score = 0

setup:

for i = 0 to numStars - 1

   starsx[i] = Floor( screenWidth * Rand)

   starsy[i] = Floor( screenHeight * Rand)

next i

lives = 3

gosub attack

gosub mainloop

return

mainloop:

if ( keypressed(left_key) and playerx > 0 ) then playerx = playerx - 2

if ( keypressed(right_key) and playerx < screenWidth - playerSize ) then playerx = playerx + 2

if ( keypressed(up_key) and playery > 0 ) then playery = playery - 2

if ( keypressed(down_key) and playery < screenHeight - playerSize) then playery = playery + 2

if ( keypressed(shoot_key) and torpedo < 0 ) then gosub fire

gosub updateWorld

gosub paint

goto mainloop

updateWorld:

# move stars

for i = 0 to numStars - 1

   starsy[i] = starsy[i] + 1

   if starsy[i] > screenHeight then starsy[i] = 0

next i

# move borg

for i = 0 to numBorg - 1

   if borgs[i] = exploding then borgs[i] = dead

   borgy[i] = borgy[i] + 1

   if borgy[i] > 50 then borgy[i] = 50

   explodingBorg = i

   # check if we hit a cube

   if borgs[i] = alive and torpedo > borgy[i] and torpedo < borgy[i] + playerSize and torpedox > borgx[i] and torpedox < borgx[i] + playerSize then borgs[explodingBorg]=exploding :  gosub cubeDestroyed

   # decide if this cube will shoot now

   if borgs[i] = alive and btory[i] >= screenHeight and rand < 0.004 then btory[i] = borgy[i]+playerSize + 10

   # move borg torpedoes

   if btory[i] < screenHeight then btory[i] = btory[i] + 1

   # have we been hit

   if btory[i] < (playery + playerSize) and btory[i] > playery and btorx[i] > playerx and btorx[i] < (playerx + playerSize) then btory[i] = screenHeight + 1 : goto killed

next i

# move the torpedo

if torpedo > -1 then torpedo = torpedo - 2

# if all borg are dead, attack again

countDead = 0

for i = 0 to numBorg - 1

   if borgs[i] = dead then countDead = countDead + 1

next i

if countDead = numBorg then gosub attack

return

paint:

# draw background

clg black

# draw stars

color white

for i = 0 to numStars - 1

   plot starsx[i], starsy[i]

next i

# draw borg and card

color green

for i = 0 to numBorg - 1

   if borgs[i] = alive then color green : rect borgx[i], borgy[i], playerSize, playerSize

   if borgs[i] = exploding then color red : rect borgx[i], borgy[i], playerSize, playerSize

next i

# draw player

color blue

rect playerx, playery, playerSize, playerSize

# draw torpedo

color red

line torpedox, torpedo, torpedox, torpedo - 10

# draw borg torpedoes

color green

for i = 0 to numBorg - 1

   if btory[i] < screenHeight then line btorx[i], btory[i], btorx[i], btory[i]- 10

next i

refresh

return

fire:

torpedox = playerx + playerSize /2

torpedo = playery

return

attack:

print "Level " + String(numBorg)

numBorg = numBorg + 1

Dim borgx(numBorg)

Dim borgy(numBorg)

Dim borgs(numBorg)

Dim btorx(numBorg)

Dim btory(numBorg)

for i = 0 to numBorg - 1

   borgx[i] = Floor( (screenWidth - playerSize) * Rand)

   borgy[i] = -20

   borgs[i] = alive

   btorx[i] = borgx[i] + playerSize / 2

   btory[i] = screenHeight

next i

return

cubeDestroyed:

torpedo = -1

score = score + 10 + numBorg

print "Score: " + String (score)

# extra life?

numDestroyedCubes = numDestroyedCubes + 1

if numDestroyedCubes >= extraLifeAfter then gosub extralife

return

extralife:

lives = lives + 1

numDestroyedCubes = 0

print "You've got an etra life! Lives left: " + String(lives)

return

killed:

print "You have been hit!"

lives = lives - 1

if lives = 0 then goto endgame

print "Lives left: " + String(lives)

return

endgame:

print "You have been killed on Level " + String (numBorg-1)

print "Your score was " + String (score)

end

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