IDENTIFICATION
Directions: Write A if the citation used is APA format and B & MLA. Write your answer on the space before each number
1. Dionisio, Shane K et al. English Enhancer. PhilippinesBookster INC, vol. 8, no. 2, 2006, pp. 31-34
2. Tevez, S. V.,Ramos, S.Y. & Vivar, C. B., (2020) English for Academic Purposes, New York Amaia
Publication INC.
3. Cruz, A T. & Dela Vega C. (2018) English Communication Context. Philippines. Trex Publication
4. Ramos, R. N. & Sanchez, S. B. (2009) Asian Literature. PhilippinesVina INC.
well as the subsequent results, rigorous empirical research on the effectiveness of gamification in education or
gamebased learning has been limited' (p. 148).
5. Ding et al. (2017) stated, due to difficulties in defining, constructing, and measuring complex variables as
6 "Due to difficulties in defining, constructing, and measuring complex variables on the effectiveness of
gamification in education or game-based learning has been limited (Ding et al. p. 148).
7. In fact, the National Research Council suggested research be conducted on games and learning while also
admitting that little evidence exists to support digital games as a tool for achievement (Clark, Tanner-Smith, &
Killingsworth, 2014).
8. Another factor that affects student acceptance of digital games in learning is the mindset of students
acoustomed to a passive style of learning through the lecture format (Herro & Clark, 2016).
S. Unfortunately, current empirical research conducted on digital game-based learning mainly focuses on
adolescents (Ding, Guan, & Yu, 2017).
10. Chavez, Susan H. Composition in Writing. Philippines: Asinas Publication, 2012, pp. 149-158
APDANGERENT
Answers
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Answer:
1. Enhancer
Explanation:
Mark me as brainliest
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..,................enchanting.........................
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