In Dungeons and Dragons 5e if you multi-class into fighter 5 times and 3 into warlock the fighter allows you too have 2 attacks, and on DnD beyond it counts eldritch blast as one of those attacks so he is able to shoot 4 rays of eldritch blast dealing 4d10 + 20
is that actually how it works becuase then it is broken. Please RESPOND ONLY IF YOU KNOW
Answers
Answer:
In a recent D&D game, I believe a member of the party was able to make six attacks during his turn (I actually lost count, so it might have been 5-7). Other characters seemed able to consistently manage to make 4 attacks a turn even without Haste or using an Action Surge.
Next time I create a character, I'd like to try to maximize the attacks it can make. So I'm wondering, given all the options, what is the absolute maximum number of attacks a character could make in a single turn (and how)?
To clarify, all possible effects are allowed (magical items, spells cast by other characters, natural character abilities, etc), assuming they are allowed to stack
It seems widely accepted that you need 5 levels (6 at times) in a melee class to gain a second attack or 20 fighter levels to get 4 attacks. So to make the attack action "relevant" in higher levels most builds rely on multiple attacks and these need multiple levels of one class. I do not see why this should be different with cantrips. So why a level 1 Warlock (or level 2 if you want to include Agonizing Blast) with 15 or 16 fighter or ranger levels should be as good at Blasting as the level 17 Warlock I dont know. This is one of the things that makes the Warlock a "dip-class" and I do not like it. In my opinion increasing the effect of cantrips should be as "costly" as increasing the effects of the attack action. But as I wrote: the rules state that is is that way so that is the way it is ;-)