#include
#define ADD_FN(X,Y) X+Y
int fn_A(int x, int y)
{
return (x+y);
}
int fn_A(int x, int y)
{
return (x-y);
}
int fn(int x, int y)
{
return (x/y);
}
void main(){
int x, y, w, z;
x=20;
y=30;
z = fn(x,y);
w =ADD_FN(x,y)*ADD_FN(z, x);
printf(“X=%d,Y=%d, Z=%d,W=%d”, x, y, z, w);
}
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Answer:
include
#define ADD_FN(X,Y) X+Y
int fn_A(int x, int y)
{
return (x+y);
}
int fn_A(int x, int y)
{
return (x-y);
}
int fn(int x, int y)
{
return (x/y);
}
void main(){
int x, y, w, z;
x=20;
y=30;
z = fn(x,y);
w =ADD_FN(x,y)*ADD_FN(z, x);
printf(“X=%d,Y=%d, Z=%d,W=%d”, x, y, z, w);
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