increasing the depth of game tree leads to
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Except for the case of "pathological" game trees (which seem to be quite rare in practice), increasing the search depth (i.e., the number of plies searched) generally improves the chance of picking the best move. Two-person games can also be represented as and-or trees.
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Except for the case of "pathological" game trees (which seem to be quite rare in practice), increasing the search depth (i.e., the number of plies searched) generally improves the chance of picking the best move. Two-person games can also be represented as and-or trees.
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