is defense
important than health
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senario:
Using a skill that costs 20 health on CD (lets say a 10 second one) and taking 15 damage a second from enemies.
You are not retreating, nor do you have any blood packs.
1000 health
10% damage reduction
After 20 seconds of combat you have taken 310 damage and have 690 health left.
You can take about another 46 seconds of combat before death.
500 health
20% damage reduction
After 20 seconds of combat you have taken 280 damage and have 220 health left.
You can take about another 14 seconds of combat before death.
Of course this senario is completely contrived, and we assume that the stat weights on items means that stacking health will net a 200% gain in life just like stacking defence would net a 200% gain in damage reduction...probably not the case.
Using a skill that costs 20 health on CD (lets say a 10 second one) and taking 15 damage a second from enemies.
You are not retreating, nor do you have any blood packs.
1000 health
10% damage reduction
After 20 seconds of combat you have taken 310 damage and have 690 health left.
You can take about another 46 seconds of combat before death.
500 health
20% damage reduction
After 20 seconds of combat you have taken 280 damage and have 220 health left.
You can take about another 14 seconds of combat before death.
Of course this senario is completely contrived, and we assume that the stat weights on items means that stacking health will net a 200% gain in life just like stacking defence would net a 200% gain in damage reduction...probably not the case.
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