______is not easy to port .
Answers
Answer:
When Gennadiy Korol, lead engineer at Moon Studios, booted up Ori and the Will of the Wisps on his Xbox, his eyes lit up. He and his team of developers at Moon Studios had worked tirelessly: coding, testing, and optimizing. Finally, after months of chugging espresso, a thing of video game beauty beamed back at him.
Ori and the Will of the Wisps was ready.
For the Xbox, that is. Another console told a different story. The Nintendo Switch version of Ori looked, well ... different.
Since the start of the COVID-19 pandemic, Nintendo Switch sales have exploded and some developers have been intent on getting their games into the Nintendo eShop.
According to Korol, however, actually creating a Switch version of your game, especially one as graphically-rich as Ori, is time-consuming and frustrating.
Some background on the Nintendo Switch: It isn't as powerful as other video game consoles. Without going down a rabbithole of techie language, it has trouble processing certain games at 60 frames-per-second; that's usually what's needed for high-quality gameplay. Bringing that capability to the Switch is like summarizing Shakespeare; you'll get the gist of what's going on, but you won't get that gorgeous rhythm and poetry.
Explanation: