Computer Science, asked by abdulmabood8711, 9 months ago

List the unique hardware and software characteristics 9of each generation

Answers

Answered by sardarg95
2

Answer:

First generation

1 they are huge in size

2they use vacuum tubes technology

3their electricity consumption was as high as 150 kw per hr

2nd generation

1 each transistor replace vacuum tubes

2there was less emissions of the heat and they're easy to transport

3 generation

1 IC (integrated circuits ) replaced transistor

2 they were durable accurate and reliable

4 generation

1 they were based on large integrated circuits

2 virtual reality and simulation are the specific feature of these computer

5 generation

1 use of microprocessor as CPU

Answered by Rahul9048
1

HARDWARE FOR COMPUTER GRAPHICS

*Notable Graphics Workstations and Graphics Hardware:

Graphics performance is difficult to measure because of the widely varying complexity of visual scenes and the different hardware and software approaches to computing and displaying visual imagery

*Graphics Architectures for VE Rendering: This section describes the high-level computer architecture issues that determine the applicability of a graphics system to VE rendering. Two assumptions are made about the systems included in our discussion. First, they use a z-buffer (or depth buffer), for hidden surface elimination. A z-buffer stores the depth—or distance from the eye point—of the closest surface ''seen" at that pixel. When a new surface is scan converted, the depth at each pixel is computed. If the new depth at a given pixel is closer to the eye point than the depth currently stored in the z-buffer at that pixel, then the new depth and intensity information are written into both the z-buffer and the frame buffer

*Computation and Data Management Issues in Visual Scene Generation:

Many important applications of VE require extensive computational and data management capabilities. The computations and data in the application primarily support the tasks taking place in the application. For example, in simulation, the computations may support the physical behavior of objects in the VE, while in a visualization application the computations may support the extraction of interesting features from a complex precomputed dataset. Such computations may require on the order of millions of floating point operations.

*Graphics Capabilities in PC-Based VE Systems: Small VE systems have been successfully built around high-end personal computers (PCs) with special-purpose graphics boards

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