Physics, asked by sivanijssv, 3 months ago

meaning of technology for toys​

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Answered by riyamithrabinda2003
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Answer: Production of games and toys once involved little in the way of technical sophistication. Early toys were handmade by parents or in limited quantities by artisans. Later, nineteenth-century industrial toy production benefited from technological advances in tool and die, ceramics, and paper, among others, in the same manner as other industries. Doll makers profited from gains in bisque techniques and materials, and doll clothiers used aniline dye technology for their miniature couture. But unlike many other industries of the period, toy manufacturers found it unnecessary to dismantle a new machine in favor of the most recent device. Although it was hardly a craft operation, toy manufacture depended more for success on the creativity of its designers, marketing, and advertising than on technology. Toys, after all, were rather simple objects.  There were in fact only four technological innovations that affected toy manufacture–high-speed color lithography in the nineteenth century and injectable plastics, television, and the microchip in the twentieth. Color lithography enabled toymakers to produce colorful games, brightly illustrated books, and decaled toys. Even then, however, some manufacturers chose to contract their lithographic work to companies specializing in such work. The advent of plastics after World War II created the model-building sector within the toy industry and allowed the major toy manufacturers to market their products with plastic dice, counters, and in some cases, three-dimensional playing boards. At Parker Brothers, for example, plastics technology enabled the company to issue Monopoly with plastic houses and hotels rather than the wooden ones of the earlier editions. Other companies, such as Fisher Price, changed the basic material for their preschool toys from wood to plastic, and doll makers had a new material for sculpting doll bodies and creating realistic hair. Television altered toy marketing and furnished new toy concepts via licensing of television characters such as Fess Parker as Davy Crockett and program formats such as quiz show games. But it was the microchip that utterly transformed the toy industry.

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