Physics, asked by philippkunjappu90, 1 year ago

Normal vectors are not rendered and are used only to tell which way the surface face is pointing

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Answered by samulkoshy2003
0

Each face in a mesh has a perpendicular unit normal vector, as shown ... Direct3D does not always render back faces; therefore, back faces are ... set the vertex normals to point perpendicular to the surface, as shown in ... One simple way to achieve smooth shading across all the triangles in

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